The Last Of Us est une véritable expérience mêlant des éléments de jeux « survival » et d’action pour raconter l’histoire d’un personnage face à une population décimée par une peste des temps modernes. La nature commence à s’approprier les villes abandonnées, et les quelques survivants s’entretuent pour récupérer le peu de nourriture, et d’armes encore présentes, ou même toute autre chose qu’ils pourraient trouver. Joel, un survivant impitoyable, et Ellie, une jeune adolescente courageuse, et déjà mature pour son âge, doivent travailler main dans la main pour survivre à leur voyage au travers de ce qu’il reste des États-Unis d’Amérique.
Ca me gave que le Trailer des VGA soit pas dispo sur youtube. Je l'ai re-regardé tout à l'heure et il y a des décors qui ont l'air sublime. Sinon on devrait avoir d'autres infos Lundi.
Bonus de précommande(à voir si ce sera aussi en Europe) :
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we are also excited to announce details on the bonus content you can get for pre-ordering your copy of The Last of Us. Participating retailers will offer the Sights and Sounds Pack, which includes:
- The official soundtrack of the game
- A PS3 dynamic theme featuring the cover art
- Two avatars for your PSN profile – Winter Joel and Winter Ellie
We’ve also worked with GameStop to provide exclusive bonus content in addition to the Sights and Sounds Pack. Pre-ordering at GameStop also nets you the Survival Pack, which includes:
- Bonus experience points for multiplayer
- A multiplayer melee attack booster
- Some extra starting in-game cash
- Special customizable character items for multiplayer
- Two special bonus skins for Joel and Ellie which will be unlocked after your complete the single player campaign
Pour le multi :
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Multiplayer, wha? We’re not quite ready to talk about it yet, but stay tuned as we’ll be revealing more details on multiplayer before The Last of Us is released on May 7th, 2013.
Parmi les trois éditions annoncées hier, la seule de correcte:
A part The Witcher 2 et Skyrim (je ne compte pas MGS HD et ZoE HD au Japon), je ne me rappelle pas avoir vu un artbook complet dans une édition Collector. Mais c'est US only.
Dommage que l'OST soit également digitale, cataloguée comme DLC...
Ca devient de plus en plus nase les collector avec leurs bonus en dématérialisé. Je me vois pas en racheter à l'avenir, surtout que tu payes ça un prix fou et au final tu regard ça une fois et ça reste à prendre la poussière dans ton étagère.
Pfff, je suis assez d'accord, une soundtrack en DLC, c'est pas une soundtrack pour moi... y'avait eu la même chose pour Heavy Rain, du coup, je l'avais téléchargé (et gravé) à part
Similar to previous Naughty Dog games, stealth is entirely optional, but with ammo in limited amounts, it has a very prominent place. The AI is robust and dynamic, taking this title up a notch from being just a shooter to proper survival horror. Given the 20 years of raiding, ammunition is very scarce leaving the player with scavenging as the only viable option. To that end, Naughty Dog has put an entire crafting system in the game. Split into battery, blade, binding, rags, alcohol, explosives, sugar, and melee weapons, the crafting system allows players to take simple objects and turn them into deadly implements. A broken board when combined with a binding and a pair of scissors quickly turns an otherwise dangerous stick into a weapon capable of killing in a single blow. Beyond the combination of weapons, you can also pick up bricks, bottles, pipes, and other environmental castoffs that can be lethal on their own. When your weapons run dry (or they break – there is a durability component for weapons) you can use your fists in the most dire of situations. There are firearms in the world, and they are most often lethal (location-based damage is very important here – aim for the head!) given how much noise they make they can either turn the tide of a fight or attract an overwhelming number of enemies. How and when you use firearms becomes tactical very quickly. You’ll need everything you can find — the Infected are beyond dangerous.
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Using echolocation like a bat, if they detect any sort of movement they immediately set upon you, killing you almost instantly. With Clickers, stealth and distractions are paramount to your very survival. To help you survive against such a vicious enemy, Joel has something called “Listen Mode”. This mode lets you navigate in dark spaces and listen for the infected. It turns the world black and white and lets you see enemy movements through walls with little ripples showing how much sound they are making. Using throwables as distractions combined with this vision mode makes for a very tactical experience.
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Naughty Dog’s been talking about this crafting system for quite a while now, and I haven’t known what to make of it. How complicated will it be? How plentiful are resources? Turns out: 1) It’s not complicated. 2) They’re all over the place, but they’re not all equal.
So, typically, Tess will get out in front of you and go toward the objective you guys are looking for – a door, some stairs, etc. This is your cue to go anywhere but there. See, staying off the beaten path will lead you to drawers with scissors in them, duct tape at a dead end, and so on. When you pick these items up, you’ll see that item’s icon with a pie chart. That shows you how much the item is worth in that item category. Fill in one of the pies, and you have a whole item. Then, you need to look at the recipes you’ve collected thus far – stuff like a med kit, moltov, or board with scissors in it. If you have the needed pieces, a button tap makes it for you.
It’s a breeze – a lot like Dead Rising 2’s crafting with a bit of ZombiU tossed in. (When you craft, you’re digging through your backpack and vulnerable to attack.)
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I expected a lot of things from The Last of Us, but what I didn't expect, and what I was pleasantly surprised by, was that it scared me more than any recent survival horror game. I don't know that Naughty Dog would classify it as a straight up survival horror, but between the time I spent scrounging to survive, and the rest of the time I spent scared shitless, it definitely fits under the classification.
J'ai lâché la PS3 mais je m'intéresse toujours à leurs jeux mais là celui-là, j'ai beaucoup de mal à m'intéresser à lui. Il me donne pas envie. Je lui reconnais des qualités mais pour moi, ça sent le réchauffé
c'est pas les systèmes de jeu qui sentent le réchauffé. Et là, je suis d'accord avec toi, ils évoluent et en bien. C'est une des qualités que je lui reconnait.
Cependant, ce jeu me fait trop penser au film " Je suis une légende ".
J'ai pas dit qu'il serait mauvais, attention mais il m'attire pas du tout