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Batman : Arkham Origins
menumaxibestof
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Predator d’aliens
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Message Posté le: Mar 09 Avril 2013, 21:14
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FICHE DU JEU | SITE OFFICIEL
25 Octobre 2013


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Message Posté le: Mar 09 Avril 2013, 21:15
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Les infos du numéro de Game Informer :

Story

- Takes place on Christmas Eve
- Years before the previous two games
- Mob boss Black Mask will give a fortune for Batman’s head
- Top assassins and supervillains from the DC Comics universe are out to get Batman
- Cops on the take from the mob join the manhunt as well
- Batman needs to outsmart his enemies, find out why Black Mask wants him dead, and prove to what good cops that he’s on their side

General

- Porting Arkham City to Wii U let the team get familiar with Unreal 3
- Doing a prequel lets the team carve a unique territory if Rocksteady were to move the Arkham timeline ahead down the road
- Rocksteady’s project is tightly under wraps
- Younger Batman also “gives us the opportunity to refresh things a bit”
- Combat system still in place
- Will have “new layers, new opportunities, and new tactics”
- New enemy types
- Batman not as finely honed as in the previous games
- Won’t control the Batwing directly
- Batwing will figure into story sequences and acts as a universe-appropriate form of fast travel
- Has the traditional predator mode in which players swing from perch to perch, glide kick, string guys upside-down, etc.
- New remote claw that is like the grappler in Just Cause 2
- Batman targets two objects and fires out a claw
- This hooks into the first object and launches another claw and rope to the second object
- Can then pull the two objects together
- Use this to knock enemies together, slam heavy objects into foes, string objects or people under a perch
- Can string up an explosive barrel under a perch, lure enemies with a sonic batarang, then cut the rope with a normal batarang, dropping the explosive on their heads
- Team knows Black Mask isn’t the most popular villain
- Old Gotham is only half of the game world
- Another new entire is across the bridge called New Gotham
- New Gotham is classier and has much taller skyscrapers
- New zone doubles the size of the game world
- Players can dismantle the hacked tower network
- Towers emit a jamming signal that prevents the Batwing from flying into the area, meaning no fast travel
- It also halts Batman’s sensors from placing points of interest on the map
- Taking down the towers are varied and require all of Batman’s navigation, puzzle solving, and combat skills
- Some can be taken down quickly, others must be returned to later with an upgrade
- “Crime in Progress”: ex – saving some cops from a group of thugs, rescuing a snitch from being tossed off a roof
- Activities give Batman a chance for experience point bonuses
- Completing side quests also contributes to the GCPD’s understanding and appreciation of Batman
- They will begin to know Batman and which side he stands on based on how much you take on the optional missions
- Most Wanted system gives players a chance to go after villains outside of the core storyline
- These optional side missions can be tackled when you discover them
- Many optional missions offer upgrades
- Batman’s butler Alfred may notice that he had a tough time in that situation and give him a new gadget
- Dark Knight system is slightly more behind the scenes, though it’s still important
- Dark Knight system provides a lengthy string of tasks that slowly goes up in difficulty as the game progresses
- The team wants to avoid boring tutorials while still training players to be masters of predator and combat systems
- Complete a certain number of counters or silent takedowns to receive XP rewards or a specific upgrade
- Dark Knight system doesn’t replace challenge mode
- Team wants to make challenges more meaningful

Game demo

- Takes place about an hour into the game
- Batman is perched above Jezebel plaza
- Black Mask’s assassins have stirred up the local thugs
- No towering walls keeping villains in check and many citizens call Arkham City home since there isn’t a prison
- Amusement Mile hasn’t been flooded
- Batman is looking to find out why Black Mask is trying to kill him
- Batman decides to go to the party to track down Penguin, who hears about everything
- Eventually, Penguin gives some intel on a murder at Lacey Towers
- Claw grips Batman’s ankle and drags him out of the room before he can finish his questioning
- Batman reaches for the door, but his arm is stomped by a mysterious figure
- Batman ends up suspended upside-down from the rafters
- Deathstroke circles Batman with a drawn sword
- Batman blocks and disarms Deathstroke, using the sword to cut himself free
- Thanks to Penguin’s tip, Batman goes to Lacey Towers
- The cops say it’s a double homicide
- One victim is supposedly Black Mask
- Inside the apartment, Batman sees Black Mask’s girlfriend strung up on a chandelier
- Black Mask’s assumed body is laying face up across the room
- Batman goes into first-person detective vision to examine the situation

Source, avec des screenshots

MetalMaster666
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Prison Breaker
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Message Posté le: Jeu 11 Avril 2013, 7:42
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Question, normal que le lien que tu as mis en bas de page nous envoie sur Nintendo Everything ??

TP-homie
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XG Survivor, He is Alive
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Message Posté le: Jeu 11 Avril 2013, 10:24
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Cette présentation. Prier

Sinon les premières infos me donnent pas spécialement envie, j'ai pas envi de me retrouver avec la moitié des mêmes décors avec de la neige.

menumaxibestof
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Predator d’aliens
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Message Posté le: Jeu 11 Avril 2013, 10:42
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« MetalMaster666 » a écrit :
Question, normal que le lien que tu as mis en bas de page nous envoie sur Nintendo Everything ??

Oui, mais à la base ça renvoyait à leur article. Faut croire qu'ils l'ont supprimé...


Nouvel article de GameInformer : The World of Arkham City.
Citation:
In addition, their ambitions suggest a game world that is around twice as large as the last game in the series.


TP-homie
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XG Survivor, He is Alive
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Message Posté le: Jeu 11 Avril 2013, 10:56
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Encore plus d'aller-retours inutiles. Razz

Skelface
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Ageekulteur
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Message Posté le: Jeu 11 Avril 2013, 11:04
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« TP-homie » a écrit :
Encore plus d'aller-retours inutiles. Razz


Ça ne dépend pas de la taille, mais de ce que les développeurs en font. Il y a la promesse d'améliorer les quêtes secondaires aussi bien dans leur contenu que dans leur qualité, si elles exploitent bien la ville, ça peut donner un résultat tout autre que Arkham City.

TP-homie
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XG Survivor, He is Alive
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Message Posté le: Jeu 11 Avril 2013, 11:09
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Je sais mais je me fais pas trop d'illusions déjà pour la diversité se retrouver encore à Arkham ça va pas aider. Ça sent vraiment l'episode de transition en attendant le vrai Batman next-gen.

Grenesis
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Message Posté le: Jeu 11 Avril 2013, 12:15
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Ce gavage dans la présentation. fap fap

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Message Posté le: Jeu 11 Avril 2013, 13:36
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tu t'es surpassé sur la présentation Menu, elle est magnifique

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Predator d’aliens
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Message Posté le: Lun 29 Avril 2013, 13:15
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Nouvelles infos :

Citation:
The latest issue of GamesMaster has an 'exclusive' look at the upcoming Batman Arkham game.

Obviously, we won't be writing up the entire article because for just £3.99 you can support gaming journalism (print or digital).

We will however give you a rundown of the new information:

- "The Batman of Arkham City is Batman 5.0. He will punch out a guy without looking at him knowing exactly how many teeth he's just fractured just from the feeling from his knuckles. Our Batman is version 0.9." -Ben Mattes
- expect every boss encounter to be different
- "We really believe that we've made the coolest version of Deathstroke [in any media]. He's a wonderful counterpart to Batman." -Ben Mattes
- "Making Batman scary again is important. In later years Batman becomes very much part of the institution." -Mattes
- "'Arkham Quality' is not 'this feature is kinda cool', 'Arkham Quality' is 'this feature is perfect'. If its not perfect, it doesn't too in the box." -Mattes

The article also reveals just how seriously WB Games Montreal are taking this game by delving into two of the game features that they tried out and abandoned because they didn't live up to previous Arkham games.

The first is a dynamic weather system that was designed to affect freeflow combat. The gusts of wind from the encroaching blizzard would force thugs to stand still and cover their eyes, but also make it difficult for players to control Batman. Mattes said that they cut it because it "sucks". There was no indication that the dynamic weather system was removed though, just the winds affecting freeflow.

The second idea to be cut early was some kind of robotic drone that would hunt Batman during predator missions, but the developers decided that Batman shouldn't spend the whole of the predator sections on the defensive.

Citation:
The Hud features a Storm Indicator. The game takes place during a massive snowstorm and the indicator warns you of incoming winde blasts. This also helps to explain the absence of civilians on the streets and why they would abandon their cars, engines still running, as well as lights still on.

The bridge is a fully playable area. There's no loading in between Old and New Gotham. You can walk from tip to tip if you wanted to in a seemless environment. So the bridge is a playable area.

Overhauled progression tree is promised with much more emphasis placed on choosing between different branches of upgrade paths when powering up your gear.

Overall, while it looks, feels and plays the same as Asylum and City, it's not just a reskin. WB Montreal have created a fresh new title that takes the formula created by Rocksteady and built upon it with the new Detective features fixing, what the article considers, the series only shortfall thus far.

Citation:
-Batman is impulsive, overconfident as he still has to encounter an opponent on par with his strength. He is clever but does not think of everything, for example when interrogating a thug he can be dominated by violence and stun the thug before getting the information he wanted. The major difficulties he will have to deal with in the game will have a strong impact on his psychology and will make him change to the more realist and stoic Batman from the previous games.
-Rupert Thorne is mentioned (as well as Falcone)
-Some of the 8 assassins will be side missions, and we will not be finished with them from the first encounter.
-Unlocking location for the Batwing is a whole side mission : an unknown hacker has jammed the radio system and Batman needs to restore it.
-New combat move : Batman can rush toward an enemy while knocking another one on his path.
-Freeze boss fight from Arkham City is the main model for Origins boss fights.

Citation:
According to the South African publication, NAG, Kevin Conroy will not be reprising his role as the Dark Knight. To fit this younger version, WB Games Montreal decided to go with a new voice actor. The name of the actor wasn’t revealed.


Merci Neogaf.



Skelface
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Ageekulteur
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Skelface
Message Posté le: Lun 29 Avril 2013, 13:31
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Citation:
- "The Batman of Arkham City is Batman 5.0. He will punch out a guy without looking at him knowing exactly how many teeth he's just fractured just from the feeling from his knuckles. Our Batman is version 0.9." -Ben Mattes


Citation:
Making Batman scary again is important.


Citation:
-Freeze boss fight from Arkham City is the main model for Origins boss fights.


Ça me plaît, ça!

Damzema
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Message Posté le: Lun 29 Avril 2013, 13:50
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Citation:
-Freeze boss fight from Arkham City is the main model for Origins boss fights.

Chouette, juste le combat que j'ai trouvé le plus chiant ... Exclamation

TP-homie
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XG Survivor, He is Alive
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Message Posté le: Lun 29 Avril 2013, 17:25
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« Damzema » a écrit :
Citation:
-Freeze boss fight from Arkham City is the main model for Origins boss fights.

Chouette, juste le combat que j'ai trouvé le plus chiant ... Exclamation


Ouais je le retiendrais pas non plus.

menumaxibestof
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Predator d’aliens
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Message Posté le: Jeu 16 Mai 2013, 16:41
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Trailer CGI le 20 Mai.





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