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The Witcher 2 : Assassins of Kings
Skelface
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Ageekulteur
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Skelface
Message Posté le: Mar 30 Octobre 2012, 17:54
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« Damzema » a écrit :
_ The Witcher 3 et Cyberpunk 2077 seront multiplateformes et ils sortiront sur la prochaine génération de consoles,
_ 2013 sera l'année du pauvre pour CD Projekt avec aucune sortie de prévue Sad


Ça, on le savait déjà, mais au moins c'est confirmé. Qu'ils prennent leur temps. Cool

TP-homie
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Message Posté le: Mar 15 Janvier 2013, 18:22
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Citation:
It’s been a while since you’ve heard about the REDkit beta. Well, the beta program is still in full effect with participants sending us loads of awesome content every day. We would like to share it with you on the go, but you’re going to have to wait a little longer to see the outcomes of their work. It shouldn’t be too long however, so stay tuned for more info. Don’t forget to follow us on Facebook and Twitter for official announcements as well. Oh, and if you are wondering what’s that in that picture above – well, we’ll leave it for your imagination to answer. Smile
http://www.thewitcher.com/community/entry/327


Skelface
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Ageekulteur
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Message Posté le: Mar 15 Janvier 2013, 19:44
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Oui. Cool

TP-homie
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XG Survivor, He is Alive
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Message Posté le: Ven 01 Février 2013, 14:58
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"RED Engine 3 is a revolution in RPGs"
Citation:
Combining a story driven and open-world RPG for the first time - CD Projekt RED’s new state-of-the-art REDengine 3 brings a new level of realism to the gaming experience.

The REDengine 3 is the third iteration of CD Projekt RED’s in-house technology. It is created for RPGs set in vast open-worlds with improved tools for spanning truly nonlinear stories that are based on real player choices and consequences.

“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.” - said Adam Badowski, head of CD Projekt RED studio.

The REDengine demonstrated its capability to create great adventures for the first time in The Witcher 2 (PC). It was praised for its graphical excellence and exceptional, branching storytelling. The studio developed the technology and with optimization, REDengine 2 (internal name) brought The Witcher 2 to Xbox 360. Now CD Projekt RED aims to set their games in diversified, open-world ecosystems while maintaining a well paced and robust story.

The REDengine 3 tech is tailor-made to create nonlinear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body animation systems implemented in REDengine 3 offer realistic expression of emotions, movie quality scenes and character interactions.

The technology uses high dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
http://www.neogaf.com/forum/showthread.php?t=511166

Attention, spoiler : 


Le 5 Février approche. Cool

Damzema
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Message Posté le: Ven 01 Février 2013, 15:08
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« TP-homie » a écrit :
Le 5 Février approche. Cool

Le retour du Roi Cool

MetalMaster666
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Prison Breaker
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Message Posté le: Ven 01 Février 2013, 17:16
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Vivement mardi

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XG Survivor, He is Alive
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Message Posté le: Mar 05 Février 2013, 7:50
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Citation:
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
http://gamingeverything.com/interstitial.php?url=http://gamingeverything.com/39177/witcher-3-confirmed-is-next-gen-featured-in-game-informer/



Mcastor
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Predator d’aliens
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Message Posté le: Mar 05 Février 2013, 8:12
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Je veux le tableau que l'on voit à 1:18 Very Happy

TP-homie
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XG Survivor, He is Alive
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Message Posté le: Mar 05 Février 2013, 8:42
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Le côté monde ouvert me fait un peu peur, j'ai pas envi de me retrouver avec des plaines vides comme dans la plupart des jeux du genre, c'est justement la vie que j'ai aimé dans le 2.

Skelface
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Ageekulteur
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Message Posté le: Mar 05 Février 2013, 9:49
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Une nouvelle, comme ça, de bon matin, ça fout la trique pour toute la journée. Cool

Bon, plus qu'à reprendre le 2 en Dark que j'ai abandonné la semaine dernière après avoir commencé l'acte II. Razz

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XG Survivor, He is Alive
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Message Posté le: Mar 05 Février 2013, 10:08
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Il devrait y avoir du nouveau à la conf' de Cd Projekt en fin de journée aussi.

Damzema
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Message Posté le: Mar 05 Février 2013, 10:57
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OK, ça s'est passé ce matin dans mon caleçon :


Very Happy

Officiellement le jeu que j'attends le plus !
Attention, spoiler : 
Après Shenmue 3 Razz


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Agent de Conviction
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Message Posté le: Mar 05 Février 2013, 12:21
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The Witcher 3: Wild Hunt s'annonce génial sur le papelard.

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XG Survivor, He is Alive
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Message Posté le: Mar 05 Février 2013, 19:22
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Ok. Razz

Sinon :
Citation:
Badowski continued, "People may ask if this is really going to be the last Witcher game. Yes, it is. Why? Because we believe that we should end the series on a high note. Technology has progressed to where we can finally tell the story the way we want, with the visuals we want, in the world we imagined. This will be the ultimate fantasy RPG experience, and while we're hardly out of stories to tell, we believe it's time for us to look to new worlds and new horizons to keep pushing the boundaries of what we can create."


Skelface
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Ageekulteur
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Skelface
Message Posté le: Mer 06 Février 2013, 14:44
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La fin de la quête "Duvet en pagaille"!

La récompense finale!

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